Marianne, our resident artist-sorceress says that gold is the new pink. “Why not?”, I think to myself, and promptly call our printer, and here we are!
We've been working out the details on how to best implement opulent gold details in our new campaign book. We'll keep you updated!
Wait, what Campaign Book?
In the 17th century, Alexandria is a city that has endured beyond the promises of its once great future. The inhabitants of the Egyptian port dwell in ancient ruins and rotting villas, their resplendent facades eaten away by salty winds. The wealthy, arrogant elite is caught up in the throes of a decadent swansong of ostentatious and sad luxury, knowing full well that their days of splendor are numbered.
For grave robbers and body snatchers, the port city represents a promise of social mobility, for its winding bowels hide endless tunnels filled with long-forgotten treasures. Some have indeed made their fortunes below the city’s streets, while others have dug too deep, to where the ancient past still lives and antediluvian horrors lurk in the sheer endless dark.
The campaign is structured as a sandbox, with the fully mapped city of Alexandria at its center and over 25 lavishly detailed locations to explore. Beyond the 6 (!!!) full adventures, the book also provides everything the referee needs to allow the players to pursue their own plans.
From gritty, desperate battles in the winding tunnels, on hidden underground front lines, to intrigues and devious machinations in the mansions of Alexandrian merchant families, a wide array of playstyles are accounted for. The PCs may well end up as incredibly rich luminaries, but they just as easily could end up dangling from the gallows or even cause a cataclysmic storm surge that utterly destroys all of Alexandria!
Say no more! Where do I throw my money?
After writing and revising the text over the last six months, I'm currently running the final playtests — the feedback so far has been: as dangerous as a nuke, as spy-infested as Vienna during the Cold War and as varied as the weather in April.
As soon as the challenge regarding the printing of those gold accents is solved, Marianne will start working on the illustrations. I'm cautiously confident that the tome will be sent off to the printer in early summer 2024.
2024: The Year Everything Changes!
Well, at the very least, a few things will. Elaborate hardcover books take a long time to produce and get right, and we have a lot more ideas than we can publish in a realistic time frame in that form. Thus, we are happy to announce that the first issue of our zine "Der Gazer" will be out soon.
The zine will be published as both a stapled booklet with a limited print-run and in PDF format. Der Gazer will provide dice tables, short adventures, mini-settings, NPCs, monsters, rules for new classes, weapons, armor, magic and so much more.
The zine will be published whenever we have enough cool, amazing stuff we genuinely love. And only then. Meaning: We’ll publish a new issue in irregular intervals, as we’re unwilling to compromise regarding quality.
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