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Publisher

Gazer Press is a small indie publisher in Vienna, founded in 2021 to publish role-playing games. Our adventure volumes are influenced by classic fantasy authors like Robert Howard, Fritz Leiber, H. P. Lovecraft, Jack Vance or Clark Ashton Smith. But we are also inspired by literary stories outside the fantasy genre, such as Joseph Conrad's Heart of Darkness or Daniel Kehlmanns Tyll.

These classic and modern narratives are the tesserae from which we build our worlds. The often historical and thus seemingly familiar setting of the adventures is therefore deceptive. The world has dark corners and cracks at its edges through which fantastic horror can burst into the story at any time.

We publish these books for those who love the weird and bizarre, who want their characters to crawl through dark tunnels, see them in deadly combat, and make tough decisions for them. We publish because we want to push open new doors in roleplaying-games and explore what lies behind the boundaries of mainstream gameplay. And of course, we publish because we love books.

 

Our Philosophy

 

With our products we want to support creative role-playing. Therefore, we always implement several options for completing the adventure. Failure is one of them. We keep our room descriptions short and crisp, because we believe that the referees should grasp the necessary information as quickly as possible in order to pass it on to the players in their own words.

We think balancing is overrated. Adventures for level 1 characters do not guarantee that all enemies can be defeated with first-level PCs. Most are. For the rest it is crucial to recognise early enough when a fight is hopeless. Our adventures are no playgrounds for superheroes: Magic is a dangerous art, good and evil are matters of perspective, PCs dying is part of the game because their actions have consequences.


What is described above can be implemented splendidly on our game tables. However, we publish the books for you. You decide how far you want to get involved with the dark setting and the sometimes high level of difficulty and where you prefer to follow your own play style. Regardless of the content of the adventure, the focus should always be on an exciting and inclusive gaming experience for your group.

 

Contact

 

Do you have questions about our products, want to make suggestions for future adventures or contribute to Gazer Press? Write us at gazer.office[at]gmail.com

 

 

Gazer Press - We do Dungeon right

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